Offering the World's ONLY Official Papervision Training!

Papervision 3D 2.0

Dates: June 12th (10:00am-6:00pm, ~ hrs)
Instructor: Ralph Hauwert
Price: $499
Max Students: 50
Location: Stockholm City Conference Centre AB | Stockholm | Sweden(map)

Description:

Two days of PaperVision3D, focusing on Developing content. We'll cover everything from scenes, cameras and models to the new Papervision3D 2.0 api with shaders, lights and new materials. We'll cover interactivity and the CS3 Design time component as well as take a look at texture mapping and modeling in some 3D applications. We'll also dive into Optimization techniques that will bring you from 0 fps, to the living!

Who this course is for:

Developers and Flashers (coders and designer in one body) interested in using real-time 3D in their flash work with Papervision3D engine. Please contact Jackie Brown at jackie[at]richmediainstitute.com if you have any questions or require further assistance.

Course Outline

1. History & Where we are now
* Where did it all start ?
* Intro
* Overview of the engine, and it's evolution
* Current developments, showcase of projects
* Possibilities with the current engine, utilize it for projects.
2. Engine overview
* Base architecture of the engine
* Technologies and architecture implementation and choices.
* Future developments
* Common pitfalls and misunderstandings
* Engine specifications
* Linear texturing
3. Installing Papervision3D
* Installing from SVN
* Installing from zip
* Installing CS3 Component
* Development environments, CS3, Flex, FDT3, FlashDevelop.
* Maintaining your installation, setting up for modification.
4. Setting up a Papervision3D project.
* Weapons of choice; what environment
* Best practices and tips & tricks
* Choose your scene
* Choose your camera's
* Choose your objects
5. COLLADA : "Way of the future"
* History of COLLADA
* Building your own COLLADA
* Workflow with COLLADA in a studio/agency setup.
* COLLADA tips & tricks
* If ready, COLLADA animation!
6. Actionscript generated objects
* Built in Objects
* Utilizing the Cube object
* Object optimisation
* If ready objects and Level of Detail
* Modifying existing objects
* Building your own geometry object.
7. Materials
* Defining Materials
* Utilizing Materials
o BitmapMaterial
o ISM Materials
o Lit Materials
o Animated Materials
o Shaders; CellShading, PhongShading, BumpMapping in the real world.
o If ready, normal mapping.
* Building your own Materials
o Build your own material, case.
o Build your own shader.
o Working with lights
o Animating and blending textures.
o Design by code.
o Procedural textures
8. Development Environments
* Utilizing the CS3 Component
* If ready, Utilizing the Flex Component
* Optimizing for your use case.
* Using Papervision3D in existing projects, workflow.
9. Rendering results.
* Blending 2d and 3d content.
* Postprocessing
* Project setup with combined content.
10. Interactivity
* Adding interactivity to your objects
* Adding interactivity to your textures
* Adding interactivity with Movieclips and Components
11. Deploying your applications.
* Best practices/tips and tricks
* Filesize
* Loading external data.
12. Tools of the trade
* Available tools within the 3D realm.
* What to use with Papervision3D.
13. If time left; hardcore Papervision3D.
* Achieving low polygon beauty
* Speed up and optimisation
* Plugable architectures, modification purposes.
* The engine from the inside; what you could do.

Computer Policy:

To keep prices this low, all training is bring-your-own-laptop (we provide power. wireless internet access where possible).

Refund Policy:

Refunds are permitted prior to 14 days before the event, less a $25 administrative fee. Regrettably, due to venue capacity, we can not permit refunds within 14 days of the event.
All students receive an RMI Certification in this topic at the end of the course. RMI Certificate

All students receive an RMI Certification in this topic at the end of the course.

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