Description:
Two days of PaperVision3D, focusing on Developing content. We'll cover everything from scenes, cameras and models to the new Papervision3D 2.0 api with shaders, lights and new materials. We'll cover interactivity and the CS3 Design time component as well as take a look at texture mapping and modeling in some 3D applications. We'll also dive into Optimization techniques that will bring you from 0 fps, to the living! To view examples of Papervision3D and it's abilities, visit the Papervision3D blog or John Grden's
personal blog.
