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Timeline Animation in Flash CS4
Price:
US$ 4.99
Duration:
48 min with R Blank
Covering Flash's Animation Tools in Under an Hour

Watch a Sample:
Copying, Pasting and Saving Motion Tweens

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Course Description

Flash CS4 brings some remarkable enhancements to animation workflow, with a completely rebuild motion tween and a brand new support for armatures to implement inverse kinematics. This course focuses on the features in Flash CS4 most relevant to animation, covering how to work with all three types of tweens in Flash CS4, as well as some workflow tips.

Get up to speed in the latest version of Flash quickly and painlessly!



Who is this course for?
Any user of Flash CS4 who needs to get up to speed on the animation capabilities of Flash -- including the brand new CS4 motion tweens, motion editor, armatures, motion libraries and 3D tweens -- in less than half an hour.




  • Two Tips
    Before we begin our exploration of tween animation in Flash CS4, we learn two rather important tips about animating in Flash. First, we discuss the importance of keeping content isolated to individual frames and learn how to use the Distribute to Layers feature to rapidly and painless separate our content into individual layers. And second, we learn the 'stop()' action, which can be used to prevent the default looping behavior of MovieClips in Flash.
  • Tweens
    This lesson contains a brief overview of the three different types of tweens in Flash CS4 (motion, shape and armature), and what distinguishing features each type has.
  • Shape Tweens, Shape Hints & Easing
    Shape tweens are definitely a big part of what makes Flash, Flash. They enable us, as users of Flash, to create 'morph' style animations, transforming any shape into any other shape, with just a click of the mouse! In this lesson we learn how to use shape tweens and also how to employ the shape hints feature of Flash to ensure that Flash animates our shapes the way we want it to!
  • Motion Tweens
    Motions tweens have been completely reborn in Flash CS4, with brand-new powers, ease-of-use, and the debut of the Motion Editor panel. In this lesson we learn how to use the new Flash CS4 motion tweens, exploring not only the basics, but some additional workflow and creativity enhancements that the new technology brings.
  • Copying, Pasting and Saving Motion Tweens
    Not only are motion tweens reborn in Flash CS4, but now they are also a lot more versatile, with new the new Motion Library panel, which allows us to save our motion tweens, with the potential to save us all hours and days of work!
  • Armatures
    Armatures are an entirely brand new type of tween in Flash CS4. Whereas animators in Flash used to exert many hours mimicking Inverse Kinematics (or IK for short, also known as 'bones'), now inverse kinematics is built into Flash, allow us to define 'skeletons' for our animations. This new feature is a really remarkable evolution for animation in Flash and in this lesson we learn the basics of how to use the Bones and Bind tools to implement IK in our Flash movies.
  • Working With Multiple Frames
    Once we start animating in Flash, we immediately encounter one of the most obvious limits of the stage -- we only see one frame at a time! Thankfully, Flash includes a couple of modes -- 'Edit Multiple Frames' and 'Onion Skinning' -- designed specifically to make life easier on us once we start animating across multiple frames. In this lesson, we learn how to use these two modes to help us animate on the timeline.