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Flash CS4 Fundamentals
Price:
US$ 39.00
Duration:
13 hrs 53 min with Tom Green and David Stiller
Comprehensive Study of Flash CS4

Watch a Sample:
Overview of Course

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Course Description

This course is aimed at students who already have a grounding in previous editions of Flash and are looking to get up to speed with Flash CS4. It is also designed for those with little or no experience in Flash and intend to participate in the Foundation series of 8 courses.

Flash CS4 essentially changes the rules for anyone who has used Flash before. Animations are handled completely differently from the old days, the interface has undergone a comprehensive revamp, Flash video creation has changed, and a host of other major and minor features has been added in order to make you even more productive.



Who is this course for?
This course is aimed at students who already have a grounding in previous editions of Flash and are looking to get up to speed with Flash CS4. It is also designed for those with little or no experience in Flash and intend to participate in the Foundation series of 8 courses.




  • Lesson 1: General Overview (37 minutes)
    We're not in Kansas anymore, gang. The overall user interface in Flash has changed in a number of ways. Here's a quick lowdown on what to expect.
    • Interface changes (6:42)
    • Interface changes 2 (7:03)
    • Property inspector changes (5:39)
    • Motion editor (4:50)
    • Tweening models (5:54)
    • Layers, frames, animation exercise (6:45)
  • Lesson 2: Graphics (1 hour 14 minutes)
    Practically speaking, no matter what you do in Flash, you'll want to familiarize yourself with the drawing tools and related features pertaining to graphic creation and display.
    • Selection and transformation (4:00)
    • Gradient transforms (4:45)
    • Object drawing mode (2:56)
    • Brush tool and Pencil tool (5:01)
    • Spray Brush tool (3:07)
    • Deco tool (6:50)
    • Color panel (5:26)
    • Gradient fills (5:46)
    • Bitmap fills (2:59)
    • Importing bitmaps (4:26)
    • Tracing bitmaps (5:48)
    • JPG compression (4:35)
    • Importing GIFs (3:36)
    • Importing Fireworks files (4:33)
    • Importing Illustrator files (6:19)
    • Importing Photoshop files (3:59)
  • Lesson 3: Symbols (1 hour 2 minutes)
    The heart of any Flash project lies in the uses, and reuse, of symbols.
    • Graphic symbol creation and use (7:18)
    • Movieclip fundamentals (7:18)
    • Creating and using Button symbols (6:00)
    • The basics of Nine-Slice scaling (5:30)
    • Sharing Flash libraries (4:30)
    • Applying Filters (7:40)
    • Using the Blend modes (4:40)
    • Grouping and Snapping Symbols (7:08)
    • Stacking and Aligning symbols (4:58)
    • Masking Fundamentals (3:17)
    • Creating a Text mask (3:48)
    • Objects Intro (3:41)
  • Lesson 4: ActionScript (1 hour 57 minutes)
    ActionScript brings interactivity to your Flash movies.
    • Introduction (3:20)
    • Timeline Basics (1:41)
    • Anatomy: Actions Panel (4:21)
    • Anatomy: Add New Item (2:09)
    • Anatomy: Find/Replace (0:52)
    • Anatomy: Insert Target Path (3:17)
    • Anatomy: Check Syntax, Auto Format, Show Code Hint, Debug Options (3:46)
    • Anatomy: Code Collapse Buttons (2:47)
    • Anatomy: Code Comment Buttons (2:19)
    • Anatomy: Script Assist (4:27)
    • Preferences (6:54)
    • Objects Intro (3:41)
    • Instance Names (3:45)
    • Properties Intro (1:53)
    • Inheritance (3:57)
    • Properties 1 (5:17)
    • Properties 2 (6:06)
    • Methods (6:44)
    • Events 1 (7:57)
    • Events 2 (6:20)
    • Variables, Conditionals, Operators 1 (4:55)
    • Variables, Conditionals, Operators 2 (6:33)
    • Review (7:15)
    • Debugging (8:55)
    • Help Tips (8:14)
  • Lesson 5: Text (54 minutes)
    Adding and manipulating text in your Flash movies.
    • The text Properties (5:22)
    • Adding Filters to Text (4:16)
    • Putting text in motion (3:49)
    • Blend Modes and Flash text (4:44)
    • Using Dynamic text in Flash (8:25)
    • Text and ActionScript (4:11)
    • Using Input Texts (4:25)
    • Hypertext and Interactivity (3:42)
    • Embedding fonts(6:10)
    • Using Spell Check (5:03)
    • Creating Scrolling Text boxes (3:23)
  • Lesson 6: Audio (55 minutes)
    Adding and managing audio in your Flash movies.
    • Introduction to Audio in Flash (10:17)
    • Streaming and Event Sounds (13:05)
    • Looping audio on the timeline (4:03)
    • Panning and adjusting volume (4:48)
    • Adding audio to buttons (3:43)
    • Audio and ActionScript (5:42)
    • Adding remote audio with ActionScript (7:04)
    • Muting audio with ActionScript (5:54)
  • Lesson 7: Video (1 hour 16 minutes)
    Adding and managing video in your Flash movies.
    • Introduction to Video in Flash (6:27)
    • Encoding video(11:03)
    • Using the Video Wizard (5:19)
    • Using the FLVPlayback Component (8:07)
    • ActionScript and the Video Object( 8:59)
    • Alpha Channel video (5:27)
    • Embedding video in the timeline (3:07)
    • Video used as content (4:47)
    • Playing with video (4:49)
    • Using the Video UI Components (3:29)
    • Adding Cue Points and Captions to video (10:16)
    • Creating and deploying Full Screen video. (4:08)
  • Lesson 8: Animation Part 1 (1 hour 20 minutes)
    Animation is the reason many people get into Flash in the first place.In Part 1, you'll learn how animators have been using Flash for years.
    • Introduction to Animation (4:50)
    • Timeline panel context menu (3:44)
    • Shape tween anchor points (7:15)
    • Shape rotation, alteration (4:44)
    • Shape hints (9:00)
    • Fill tweens (5:07)
    • Classic tweens (4:22)
    • Tween properties, Part 1 (easing) (3:52)
    • Tween properties, Part 2 (rotation, scale) (6:04)
    • Motion Guides (8:05)
    • Sync (5:51)
    • Custom easing (5:01)
    • Onion skinning (5:43)
    • Closing remarks (6:05)
  • Lesson 9: Animation Part 2 (1 hour 14 minutes)
    In Part 2, you'll meet the new Motion Editor panel, used for motion tweens, and also learn how to use inverse kinematics (IK).
    • Introduction (5:06)
    • Motion Editor basics (9:06)
    • Motion Editor keyframes (9:49)
    • Easing (10:56)
    • Pros and Cons (13:11)
    • IK bones (9:04)
    • IK tips (11:18)
    • IK animation (5:01)
  • Lesson 10: 3D (31 minutes)
    Flash CS4 takes on a third dimension!In this series, you'll learn how to use the new 3D Rotation and 3D Translation tools.
    • Introduction (4:34)
    • 3D Rotation tool (4:02)
    • Making precision adjustments (4:54)
    • Placement tips, plus Translation tool (9:34)
    • Tweening (8:10)
  • Lesson 11: XML (42 minutes)
    XML gives you a way to organize your data outside of Flash, which means you can update your SWFs without recompiling them.How's that for cool?This lesson, you'll learn the basics of XML, the basics of E4X (which lets you read XML in Flash), and tie it together with a slideshow application.
    • Introduction (4:50)
    • Formatting XML (6:10)
    • Loading XML (8:47)
    • Reading XML data (11:22)
    • Building a slideshow (10:43)
  • Lesson 12: Components (1 hour 22 minutes)
    The Flash UI Components are small interface plug ins that perform a variety of tasks from text input to preload progress bars. In this lesson each one is covered.
    • Introduction to Animation (5:53)
    • Button Component (12:00)
    • CheckBox Components (2:51)
    • ColorPicker Component (4:49)
    • ComboBox Component (5:38)
    • DataGrid Component (3:00)
    • Label Component (2:33)
    • List Component (4:39)
    • NumericStepper Component (4:44)
    • ProgressBar Component (6:31)
    • Radio Button Component (3:31)
    • ScrollPane Component (2:28)
    • Slider Component (6:03)
    • TextArea Components (4:15)
    • TextInput Component (3:03)
    • TileList Component (3:54)
    • UILoader Component (4:35)
    • UIScrollBar Component (1:45)
  • Lesson 13: Publishing (50 minutes)
    The end game of the Flash process, from optimizing to upload, is explained.
    • Streaming Overview (7:16)
    • Using the Bandwidth Profiler (9:12)
    • Optimizing Vectors (5:00)
    • Converting animation to QuickTime video (6:03)
    • ActionScript and QuickTime (6:38)
    • Creating and importing animated GIFs (6:25)
    • Publishing a SWF (9:04)